WELCOME TO REVERIE ONLINE _
Dive into a massive open-world sandbox constructed pixel by pixel.
No classes. No boundaries. Just you and the infinite horizon.
>> The Core
Skill-Based PvP
No auto-locking. Physics-based projectiles and dodge mechanics.
COMPETITIVEPlayer Market
Every item is crafted by a player. Prices fluctuate based on supply.
FINANCEClassless System
You are what you wear. Swap gear instantly to change your abilities.
FREEDOMGuild Politics
Form alliances, declare wars, and tax territories. Politics is the endgame.
FOUNDER>> The Concept
The Anomaly: Village vs. City
The base world is a classic high-fantasy realm — swords, magic, and untouched nature. The Rifts are chunks of the 21st century.
Imagine leaving a tavern and stumbling onto cracked asphalt and power lines. Office blocks and convenience stores fused into the terrain.
- The Clash: A wizard studying a flickering vending machine like it's an arcane artifact.
- Resource Loop: Scavenge steel and circuit boards to upgrade medieval arsenals.
Housing Industrialization
Pipeline Logic: Minions extract > Conveyors sort > Vaults store. It's like playing in a Factory, but with more wizards.
Weather Engine
- Storms: Iron weapons deal +15% dmg.
- Risk: High chance to get struck by lightning.
Rift Ingestion
Guilds can deploy a Beacon to claim these modern zones. Owning the only spot on the map that spawns "Batteries" creates conflict.
Dynamic Stock Market
Prices fluctuate based on player supply and demand. If everyone farms "Copper," the price tanks. Economics is PvP.